Vintage Horizons

Vintage Horizons is the first set finished by Fungustober. It was inspired by the canon sets Modern Horizons and Modern Horizons 2, but instead of being designed to be straight-to-modern set, it was designed to be a straight-to-eternal set.

Set Details
The limited environment was designed to follow the idea of being straight-to-eternal, with many well-known reprints across the set, including but not limited to: Counterspell, Ponder, Cabal Therapy, Faithless Looting, Simian Spirit Guide, Wild Nacatl, and Arcbound Ravager. Because the set is custom, it does not need to adhere to the Reserved List, which means that many cards from it have been reprinted in Vintage Horizons, like Ancestral Recall, Time Walk, Chains of Mephistopheles, Wheel of Fortune, Survival of the Fittest, Squandered Resources, all five of the Moxen, and Black Lotus. All of the reprints in the set have new art. Vintage Horizons contains 363 cards (18 basic lands, 117 commons, 123 uncommons, 77 rares, 28 mythic rares). 98 of those cards are reprints (not including the basic lands), making up just over a quarter of the set (27 commons, 37 uncommons, 24 rares, 10 mythic rares). Reprints are marked with a watermark to indicate the set they originated in.

All ten of the original dual lands from Alpha are included in the set at uncommon. This is to allow players to utilize them in limited instead of only receiving one or two in limited. Many of the reprints in the set are at various rarities with this in mind. For instance, Black Lotus and the Moxen are at rare in the set to allow drafters a higher chance of getting one.

As Vintage Horizons is a horizons-style set, it makes use of many mechanics. The full list is:

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Annihilator N (Whenever this creature attacks, defending player sacrifices N permanents.)

Basic Landcycling  (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)

Bestow  (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

Changeling (This card is every creature type.)

Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this creature, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Cycling  (, Discard this card: Draw a card.)

Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Decayed (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Dredge N (If you would draw a card, you may mill N cards instead. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Enlist (As that creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

Evoke  (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Eternalize  (, Exile this card from your graveyard, Eternalize only as a sorcery: Create a token that’s a copy of it, except it’s a 4/4 black Zombie [creature types] with no mana cost.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hideaway N (When this creature enters the battlefield, look at the top N card(s) of your library, exile one face down, then put the rest on the bottom of your library.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Modular N (This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Ninjutsu  (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)

Phase out (While permanents are phased out, they’re treated as though they don’t exist. Creatures may still attack and tap as normal on their controller’s next turn.)

Phyrexian Mana (H/Color can be paid with either [Color] or 2 life.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Rampage N (Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Reconfigure  (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Renown N (When that creature deals combat damage to a player, if it isn’t renowned, put N +1/+1 counters on it and it becomes renowned.)

Replicate <Cost> (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Skulk (Creatures with skulk can’t be blocked by creatures with greater power.)

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Vanishing N (This creature enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

World supertype (If another World permanent would enter the battlefield, put CARDNAME into its owner's graveyard.)

[type of land]walk (Creatures with [type of land]walk can't be blocked as long as defending player controls a [type of land].)

The set also includes new keywords:

Land Exploit (When CARDNAME enters the battlefield, you may sacrifice a land.)

Splice onto creature <Cost> (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Additionally, Vintage Horizons makes a few changes from canon. Devoid has been changed from a keyword to a supertype with rules meaning, and Wastes has been added as a land type. Fungustober also puts restrictions for abilities at the end of the ability's cost to create better information flow.

Notable Cards
The set has multiple cycles that appear in various places throughout the set. The first of these is the "Legends that have never gotten a card before and also Mishra because I forgot he already had a card" cycle. As the name suggests, it features legendary creatures from Magic's story that had not yet received a card (one of the characters in the cycle would later get a card in the canon set Dominaria United Commander), and also Mishra because Fungustober forgot that he had already received a card in Time Spiral block. Cycles, mega-cycles, reprints, or other iconic cards that you want to highlight go here.

Storyline
Despite the fact that Vintage Horizons is a Horizons-style set, which are usually supplemental and have no story, it has a storyline. The main storyline was never finished, due to Fungustober losing interest in the project. However, she did finish the first story, and she came up with a rough outline for the following stories.

Episode 1: A Matter of Faith and Fangs
The first story of Vintage Horizons, which is the only one to have been completed (the second story was halfway completed before Fungustober gave up on the storyline), is known as A Matter of Faith and Fangs.

Marketing
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Promos
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Themes and mechanics
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Trivia

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