High Noon

High Noon is the 9th expansion of the Cajuniverse. It was released on March 24, 2018. High Noon began the hiatus of "the Blight Arc" that the first 8 expansions of the Cajuniverse had been a part of, with following sets happening much earlier in time.

Set details
High Noon contains 275 cards (5 basic lands, 112 commons, 85 uncommons, 58 rares, 15 mythic rares).

High Noon introduced the following keywords:

post a bounty on target permanent (Put a bounty counter on it. As long as it has a bounty counter is has "When this dies, each of your opponents draw a card.")

Quickdraw  (When a creature you control blocks or becomes blocked, you may cast this spell for .)

Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)

Storyline
The plane of Daisite has a ghost problem: Whenever anyone dies on the plane, their ghost stays behind to haunt the place. Every few generations, the dead begin to outnumber the living, and the living are left with little recourse but to move elsewhere on the plane to start the cycle anew. High Noon begins a mere year into a new fledgling settlement, the network of Bearidge, Nightrail, Graygulch, Sandbluff, and Sunset Cliffs setting up closer to the forest home of the plane's elves and centaurs than ever before.

The plane of Daisite has a human problem, or so claims Chief Striking Dawn, the fearsome leader of the up and coming Bloodleaf elves. She is far from alone in her thinking, but she is far from uniting the forest as well. While the many groups argue among themselves about helping or ignoring or rebuffing the newcomers, Striking Dawn takes action, razing the town of Graygulch in the night and killing them to the last man. The frontier has been delivered a deadly warning, and worse, the new settlement's progress towards being yet another ghost town has escalated dramatically.

The plane of Daisite has an advertising problem, according to Sareng, the owner of the Nightrail Saloon. With the neighboring Graygulch reduced to a ghost town now rallying for revenge against the elves that wiped them out and Sareng trying to work diplomacy with the elves that didn't, business has been getting a lot shakier and people have gotten a lot more trigger-happy. To make matters worse, one of those high and mighty Judges from Bearidge have tried to take the town and gotten themselves killed in the process, and the rest of his friends aren't likely to be forgiving.

The plane of Daisite has a law problem, and not just the outlaws of Nightrail, native planeswalker Azun Ilbano keeps to himself. The Judges of Bearidge have taken the law into their hands across several smaller towns around them, and are doing everything they can to extend their reach to the entirety of the frontier. Their plans for this begin with gaining a monopoly on the very few able to reliably use magic on the plane, either by bringing them on-side or leaving them dead on the side of the road. Azun has chosen to work with them, for now, being assigned the "sheriff of Daisite" against his own complaints to the title. For now, he tells himself, it's better to hold his tongue and keep the peace rather than risk ending up in pieces.

The plane of Daisite has a "being super lame" problem, according to Haide. Haide came to this plane on one of her hunts for the impossible, but she's found the Azun person she's heard so many legends about is now just a dusty old man who works for a dusty old government. In an attempt to bring the geezer back to action, she begins a string of bank robberies, using her charms and her trusty pile driver to make off with valuables in search of her true prize: Azun's etherium-aetherite alloy prosthetic arm.

The plane of Daisite has a lot of problems. And unfortunately for everyone involved, they're all coming crashing together right on top of each other...