Lady Mari

Lady Mari is an oldwalker who runs a tea shop on The Spindle. Before that, she acted as a god.

Background
Mari was born on Frilec, and spent her childhood wanting to be a mage. Unfortunately, in her society, magically adept women could only become healers rather than any other type of mage. Still, she worked closely with her childhood friend Laurence in his studies of combat magic. Their country hadn't been fully at peace for a long time, which meant that most education was geared towards ensuring that the newest generation would be capable of going to war if the circumstance demanded it, with peacetime rebuilding only being a secondary consideration.

When Mari was in her early 20's, all mages in the country were asked to join the army to defend against the latest assault from the neighboring country. Laurence agreed to join, largely out of concern for Mari's safety if he did not. Before deployment, however, Mari was required to take a healer's oath that would prevent her from participating in combat, in exchange for granting her relative immunity on the battlefield, per the rules of warfare. Mari didn't want to take this oath, but was told she didn't have a choice in the matter.

Tragedy would then strike when Laurence was slashed on the battlefield by an illegal weapon that prevented Mari from healing his wounds. Unable to patch him up with magic, Mari did what she could to tend to his wounds with mundane means, but realized that she wouldn't be able to bring him to safety while enemies still lurked around. Pressure built up inside of her, until her spark ignited and she razed the battlefield with an upwelling of magic the likes of which none of the combatants had never seen. While she didn't have the same skill in combat magic as she did with healing, clearly she had a better innate aptitude for it, and she was able to carve a path in the battle line to get Laurence to safety. Despite this, he did not survive.

Even though Mari had routed the enemy and saved the day, she was deemed a war criminal, as she broke the healer's oath to gain an unfair advantage in wartime. The government officially condemned her, and banished her outside of her home country. However, she still built up a reputation as a folk hero, and over time, people began to journey from across the plane to see her, and beg her to heal their wounds, or slay monsters, or so on.

For a while, this was all Mari did; she threw herself into work in order to assuage her guilt over her earlier failures. She cured people, and she saved lives, and she grew more and more self assured in her powers. Frilec had no other planeswalkers, and Mari's capabilities began to approach the most powerful other mages on the plane. Eventually, they overtook them. People began to worship Mari, almost as if she was a god, and gave her the title Lady Mari of Morning.

However, one day a calamity befell Frilec. Horrific aberrations, unlike any monsters the world had seen before, began to invade their world. Much later, Lady Mari would come to know these as Eldrazi, but none of that knowledge was available to her at the time. And although the countries of the plane were prepared for war, this was unlike any other war they'd fought before. A desperate battle, against seemingly endless invaders, who towered above buildings and disintegrated living and nonliving things with a touch.

Of course Lady Mari was who the world turned to. And so she spoke to the worldsoul itself, and begged it to give her the power to save the plane. It agreed, and granted Lady Mari all of its power that she could take, which she accepted in totality. It poured a near endless supply of white mana into her, until it was nearly drained, and then let her bring the fight to the Eldrazi. And so she did. Mari waged a one woman war against the interplanar invasion, and began to win it. Unfortunately, the massive amount of mana used drew more attention to the plane, and slowly the greatest of the Eldrazi, the Titans, made their presence known.

Mari immediately realized she was outgunned, and so she once again spoke to the worldsoul, and devised a plan to save everyone of the plane. She would attract the Eldrazi to one end of the plane, while on the other she would open a portal, with the Worldsoul's help, to the afterlife, where people could safely live until the fight had ended. However, as she set the plan into motion, she began to realize something very dangerous; the Eldrazi's attacks were slowly sapping the mana out of the plane itself, rendering it less inhabitable with every passing hour. Eventually, if this continued, the plane would collapse, likely taking the afterlife with it.

In a panic, Mari realized that since she contained the majority, if not all of, the plane's white mana, she was like a blinding beacon to the Eldrazi forces. As long as she stayed on this plane, they would continue to attack. So she approached the gates to Heaven, and sought entrance, as the afterlife's nature as a subplane would conceal her. However, she was turned away; her violation of the healer's oath, all of those years ago, was a direct affront to the gods and structure of Frilec, and they refused to tolerate her presence in any capacity.

Once again, Mari was paying for the crime she commited of trying to save her dearest friend. Once again, she was banished. And so she fled Frilec, hoping to bring the Eldrazi menace with her. And ultimately, she succeeded. As she flew through the Blind Eternities, the eldritch beings chased her, hoping from world to world to world, until she eventually lost them in a world particularly rich with mana.

Somehow, Mari found her way to the Spindle, where she chose to open a tea shop, named A Spot of Pleasantness. There, she would wait out the rest of her days, ruing becoming a god and all the expectations it placed on her in turn.

Capabilities
Mari is one of the most powerful old walkers still around and kicking, partly by virtue of being on the Spindle, where she still has access to her premending powers. Earlier in her life, she absorbed an entire plane's supply of white mana, and became something akin to a god, and she hasn't really weakened since that point in time. Mari doesn't like fighting, since she associates it with trauma, and will only act if her hand is forced. However, when it is, she is truly a sight to behold.

With her healing powers, Mari can restore life to bodies she can see that passed away in the last few minutes. With barely a thought, she can heal old wounds, broken bones, and internal organ damage. With slightly more effort, she can regrow missing limbs,restore lost senses, and cure long term illnesses. This healing also applies to some extent to Mari herself passively; while she isn't substantially more durable than other oldwalkers, she does regenerate at astounding rates, including instances where she was torn in half or had her head exploded.

Although her defensive capabilities are impressive, Mari is no slouch on the offense. In addition to blinding beams of light that can burn through steel in a matter of moments, Mari can create eruptions and explosions of white mana with concentration and effort, allowing her to destroy large structures. She also can tune her light to act as an anathema to specific types of enemies. If she does so, the light will stop affecting anything other than those targets, allowing her to go full force without any worries of collateral damage. Another byproduct of this is that the light ends up attacking and destroying her targets on a molecular level, reducing the ease at which things can regenerate and potentially circumventing other defensive measures. In the past, she's tuned this to Eldrazi and Feraguo's Revelations, and Alia while wielding Mari's power was able to focus on the Banished.

Lastly, Mari is able to grant portions of her power to other people. Most mortals can't handl emore than a small percentage of it, but even that is enough to heal the injured and burn their foes.

Planes visited

 * Some Plane
 * And Another
 * Optional, but can be useful for planeswalkers.

Planeswalkers met

 * Anne Sullivan, Xiong Mao, Mei Liva during Rail War.
 * Alia, shortly before Discoveries of Akieva.
 * Any planeswalker who has visited A Spot of Pleasantness.