Primal Wilds

Primal Wilds is the 7th expansion in the Krowverse. It was originally released on July 1st, 2019, with a remastered version releasing on February 12th, 2023. The set heavily features dinosaurs in a lightly settled wild expanse with no formal country name. It is the only set of the Wilds block.

Set Details
Primal Wilds contains 163 cards (6 basic lands, 70 commons, 51 uncommons, 36 rares). It is a small set with five supported archetypes. The set released during a period of development without mythic rare cards.

The mechanical identity of Primal Wilds is different between the Original Release and Remastered version. Dominance and Territory were present across all five colors, while Kicker returned in W and B. In the 2023 Remaster a dungeon mechanic, Venture into the Wilds, was added to balance mechanical consistency across the colors.

Primal Wild contained the following mechanics on Original Release:
 * Dominance - As long as you control the creature with the greatest power or tied for greatest, [effect].
 * Territory (The greatest number of lands you control with the same name is your territory.)
 * Kicker (You may pay an additional X as you cast this spell.)

For the Remaster, the following mechanics were added:
 * venture into the wilds (Enter the Wilds of Morubi if you’re not already lost there. If you are, advance further.)
 * claim a territory (If you don’t have a territory, choose a land type from among lands you control to represent it. Otherwise, put a +1/+1 counter on a creature you control.)

Promos
Primal Wilds has six masterpiece cards. Five are wedge versions of the trilands cycle started in the main set. It also contains a godzilla style promotional version of Galthus, a planeswalking dinosaur introduced in the remaster.

Themes and mechanics
The set features a new dungeon insert, called the Wilds of Morubi with 9 different rooms. It also has five supported archetypes split between WU, WB, BR, RG, and GU, as well as several cards that encourage picking up multiple copies during a draft.

During development of the remaster, the mechanic territory was changed slightly (to claim a territory) in order to prevent locking the types of lands and cards you could reliably pick early on while drafting. Much of the function remains the same, save for a +1/+1 counter option added to make multiples of the mechanic feel better to play.

Notable Cards
Primal Wilds has a cycle of five allied trilands that enter the battlefield tapped unless you control two or more basic lands.

Trivia

 * Even though the plot of Primal Wilds takes place before recorded history, both the Original Release and Remaster incorrectly include a planeswalker, Seronia, that was compleated some time during the phyrexian invasion of the multiverse. The reason for this is never addressed.
 * The set contains six basic lands. Five lands with a basic land type, and Wastes, a land necessary for another effect within the set.
 * A single artifact is present in both the Original Release and Remaster that cares about the number of artifacts you control.