Experiment5: Nulien

Experiment[5]: Nulien (sometimes shortened to Nulien) is an upcoming expansion in the Cajuniverse. It is the first set of the Experiment Zero Saga.

Set Details
Set Name contains 165 cards (5 basic lands, 60 commons, 55 uncommons, 45 rares).

Each set in the Experiment Zero Saga introduces a new artifact token. Experiment[5]'s is:

Coffee tokens (They're artifacts with {T}, Sacrifice this: Untap target permanent.)

Experiment[5] also returns the haunt mechanic originally from Guildpact. Rather than a keyword ability, many cards will be "exiled haunting" some permanent, and then affect that permanent in some manner, similar to Auras.

Set Introduction
Nulien, as a world, was fine. It wasn't the most exciting of planes, perhaps, but boring's pretty safe. Boring is fine.

Boring was not fine for a particular mage of Nulien. They had heard stories of other worlds, rumors and legends of the elusive planeswalkers, and they wanted it. Needed it. They tore the veil of reality, opening the first of eventually many Rifts in the plane, unstable portals to Elsewheres beyond the quiet plane of Nulien. Unfortunately, the mage had not created a way out, but a way in.

Nulien finds itself unable to defend itself against the giants and illnesses and other demons of Elsewhere that spill forth from the Rifts. Civilization splinters into smaller, self-sustaining towns, scattered across what was once the undesirable places of Nulien, before the desirable places went Elsewhere.

But that mage is not quite finished yet. They still want their escape. Maybe the first experiment had some...collateral damage, but it worked, to a degree. It was missing something. It was missing the planeswalkers. The mage knew they couldn't do this alone. The rumors of the planeswalkers had been so few and far between. They'd never cover enough ground, but if they could get others in on the search...

The prototype would take them years, but it'd be worth every moment on this cursed plane. The metal golem proved its strength in fighting the monsters. It harnessed fine control of Rifts, allowing small, inorganic, transportation, the stepping stone to his escape. And yet... the people were wary. The golem was a terrible sight, even if it was on their side. It was not a symbol of hope. Not like she would be.

Cover grim metal with synthetic skin. Replace the armory with familiar weaponry. Instead of an unfeeling machine, give them an unbreakable angel. The story finally spread, and soon, a planeswalker arrived.

Reza, he called himself. A knight cast in the Multiverse, hoping to reclaim his honor. He was willing to help, he claimed. But when told how, he tried to renege the deal. The mage would no longer take no for an answer.

The knight had lost his honor. Now he'd lost his soul, too.

The mage took the spark vessel to the prototype, but it was not enough. They'd only taken a fraction of the power they needed to make her one of them. They needed more.